Low Taper Fade Clicker 2 (LTFC2)
Low Taper Fade Clicker 2 is the sequel to Low Taper Fade Clicker, and it released on January 27th 2026, exactly one year after the original released. Although it hasn't been discontinued per-se, there are no plans for future updates. It is also the apg game with the most gameplay, featuring around 15 hours, or countless more if including the Infinity Fade. It is also currently the last apg game made by Kacper, with the only plans for a possible future one being VIPstars.
MAIN CONSENSUS
The main gameplay loop in LTFC2 revolved around clicking the low taper fade, killing it to obtain gold and using it to buy heroes, eventually ascending for bonuses. Although this was expanded upon in updates.
Heroes
Heroes are the main driving force behind the gameplay. You use your gold to upgrade them, and they provide you with DPS (with the exception of the barber who adds click damage.) The game originally started out with 20 heroes, however as of the final update it currently contains 33, with the final one being the Infinity Fade, costing 1e1000 (1 followed by one thousand zeroes) and has never been reached ingame. Even after the last patch, the Infinity Fade is believed to be impossible to obtain. And with it, so is the true completionist achievement.
Ancients
Ancients are special heroes obtainable via souls, which can be gained when killing monsters past zone 20 and cashed in via ascending. Although the game started out with 7 ancients, as of the final update it contains 9 (10 counting the synergizer) although there were plans for another one (more info in trivia)
Update History
The Transcendence Update (update 1)
The first and biggest update in the games history, adding new features like Transcendence, Outsiders, Challenge mode, Iron Ingots and the Golden Fade. This update released on February 12th, 2026 and was crucial for the games evolution.
footage of the current state of the transcendence tab.
The Relics Update (update 2)
This update introduced mechanics like the relic system, quests, more heroes and achievements, but most importantly, it was the introduction of outsiders such as aureus and phan, which allowed players to push through never seen before heights.
Patch 53.1.0 (update 3)
despite being the smallest update, it introduced a great feature that completely changed the way ancient costs are calculated, essentially negating lag when buying them in large quantities which allowed for never-before seen progress.
LIMITS
Although there is no definitive limit to how far a person could go in LTFC2, the softcap appears to be around zone 4100, with the player struggling to gain even a couple more magnitudes of gold, no matter how much they transcend or ascend. This belief however was disproven after patch 53.1.0 when a player has reached zone 4264 with 4350 being believed to be the definitive softcap, as the player reaching 4264 has not yet transcended and used all his ancient souls. Although with a perfect TAS run with frame-perfect relic swaps a run about 20 zones further could possibly be achieved, nothing past that is believed to be achievable within a reasonable amount of time. Although technically, if given an infinite amount of time, the maximum zone would be 2147483647. After that, the zone number would start to decrease until it would reach -2147483647. After that it would start going up again in an endless cycle. Whether gold gain would keep increasing is unknown. But if yes, the maximum amount would be 1e646e6, or one followed by 646 million zeroes.
footage of a player at the pre-patch53.1.0
softcap, using a lazyfade to click.
footage of a player at the post-patch53.1.0. Somewhere along this, some pictures stop rendering properly. Players have dubbed this as the 'farlands', refering to zones after the pre-patch softcap.
Trivia
LTFC2 is contained in a singular html file, measuring at 3004 lines of code, being about four times larger than LTFC.
The game has 36 achievements (including 'secrets', which are achievements decided to be too hard for the completionist badge) and this number hasn't increased since the transcendence update, because Kacper genuinely forgot to make any achievements relating to relics, quests or the challenger mode. The hardest achievement aside from the true completionist is thought to be the 'How' achievement as it requires to level every hero 100 times. This is hard due to the fact no player even reached the last hero before.
The rarest possible relic would have a chance of 1/5,000,000 from a monster, being 1/2,000 to get a relic, 1/5 for it to be an amulet, 1/5 for it to have the soul buff and 1/100 for it to be of mythic rarity. The rarest relic obtained by a player is 1/66,666, being a legendary soul spear.
Originally, the game was supposed to have the heroes be villagers from apg, but Kacper decided against it as it would limit his options and wouldn't be in spirit of the original LTFC, as LTFC was originally supposed to be just a remaster. However, it grew into a much bigger and better game with way more gameplay and thought put into it.
The Relics update was originally supposed to add one new ancient, Nogarnit, that would increase the players DPS for unused lazy fades following the formula of DPS Boost = (x^n)% with x being the amount of unused lazy fades and n being the level of the ancient, with its cost scaling even higher than that of kuma.
LTFC2 was originally supposed to have hand-drawn gui like ltfc (but better obviously) but the creator decided against it due to fear of it looking half-baked due to a time crunch as he essentially only started working on the game two days before its release

Route2
LTFC: Route2 is an alternate version of LTFC2 with altered progression and changes done for convenience and allowance to unlock the Infinity fade. It released on March 19th 2026 and will most likely be the last piece of LTFC media to ever exist.
- LIMITS
In Route2, there has been zero definitive proof found of any signs of a softcap thanks to the altered soul formula. Although the creator believes it to be somewhere in the high eight thousands, maybe low nine thousands. The furthest a player got was zone 5726 with 1e1316 gold. Although this was not halted due to a stop of progression, but rather boredom. - CHANGES
below is a full list of all the changes made in Route2:
Auto-delete relics below Rare: A toggle has been added to the Relics tab.
Synergies apply to all heroes: The id < 23 restriction was removed, allowing any hero to synergize.
Power boost for Ethereal fade and beyond: Multiplier changed from 1,000 to 25,555 for hero IDs 28 and up.
Lazy fade CPS increased: Now applies 100% of click damage per tick (10 CPS) instead of 70% (7 CPS), and tooltip updated.
Uncapped Kills: The game loop now uses a while statement to apply overkill damage sequentially across multiple monsters in a single tick.
Golden spawn upgrade: Added "Golden Frequency" to the Iron Ingot shop.
Buffed soul formula: Adjusted the exponent scaling to Math.pow(zoneDiff, 1.55) * Math.pow(1.005, zoneDiff).
gameplay of Route2 with the overkill mechanic in progress.